Cinematics

Adding Consequence Lines to Cinematics

When playing regular dialogue with Consequence, Consequence manages the timing of the subtitles and audio. But when playing dialogue using Sequencer, for instance in cinematics, Sequencer controls the timing of audio and subtitles.

For that reason, when using Sequencer to trigger dialogue, developers should follow these steps:

  • Add a Consequence Lines track to your Level Sequence.
    • In that track's header, select the Consequence event you want, and click the Add button to add all Consequence lines to the track in the Sequence.
    • These line events will play subtitles for your dialogue.
  • Add an AkAudioEvents track (if using Wwise) and add the relevant AkAudioEvents to trigger the appropriate audio alongside the Consequence Lines subtitles. You can add Unreal audio in the same way.

Consequence's user interface inside Sequencer also allows you to add audio at the same time that you add Consequence Line sections for subtitles. If audio is added later in the project, it's also possible to retroactively add audio that matches the timing of Consequence Line sections already present in the level sequence.