Here's a summary of Consequence's features, and the Project types that unlock them. We understand that individual game projects have special requirements, and can work with teams to adjust specific limits where necessary.
| Feature | Individual | Small Team | Team | Enterprise | AAA |
|---|---|---|---|---|---|
| Max lines | 2000 | 5000 | 15,000 | 25,000 | 30,000+ |
| Max strings | 1000 | 2500 | 5,000 | 10,000 | 15,000+ |
| User accounts | 1 | 5 | 10 | 20 | 30+ |
| Consequence.app subdomain | |||||
| Consequence Integration Option (Optional support for installation and maintenance of Consequence Client & Unreal Engine plugin; customer environment setup and support) |
|||||
| Premium 2 business-day support |
| Feature | Individual | Small Team | Team | Enterprise |
|---|---|---|---|---|
| Write dialogue in Table View, Writing View, and Branching View | ||||
| Add and manage strings | ||||
| Add and manage event triggers | ||||
| Line and event conditions (previous dialogue, facts, and values) | ||||
| Line and event payloads (set / unset facts, modify values, custom logic payloads) | ||||
| Add and manage gameplay tags | ||||
| Add and manage characters | ||||
| Remote submit to Perforce |
| Feature | Individual | Small Team | Team | Enterprise |
|---|---|---|---|---|
| Event creation wizard | ||||
| Draft Mode | ||||
| JSON script import | ||||
| Line revision history & restore | ||||
| Recording wizard | ||||
| Live audio preview | ||||
| Script comment threads |
| Feature | Individual | Small Team | Team | Enterprise |
|---|---|---|---|---|
| User Types and Permissions | ||||
| Control data workflows | ||||
| Flag for writer review |
Note: a separate, per-project licensing agreement is required to release the Consequence Unreal Engine Plugin within a shipping game.
| Feature | Individual | Small Team | Team | Enterprise |
|---|---|---|---|---|
| Live, in-editor data update from Consequence | ||||
| Sequencer track for Cinematics | ||||
| Wwise audio event association and triggering | ||||
| Facial animation association and triggering | ||||
| Unreal Engine Localization integration | ||||
| Subtitles and Customizable Player Choice UI | ||||
| VO triggering, rule matching, priorities, and state machine | ||||
| Consequence Speaker Component for registering and finding dialogue speakers |
Interested in using Consequence on your project? Get in touch to discuss studio licensing, evaluation access or a product demonstration.
Individual developers are also welcome to try Consequence directly with a free trial.