Localization Pipeline Overview

Unreal's Localization pipeline relies on several steps:

  • Gather all the strings that need to be localized from assets all across your game project.
  • Export them to .po files, which are text files where translations go.
  • Import any new data from the .po files which may have been translated and inserted into the files since the last run of the Localization process.
  • Finally, Compile all the strings to the binary .locres file format so that they are ready to be packaged and used by your game at runtime.